I’ve searched for quite a while now and hope i haven’t missed something totally basic: We’re currently developing a game that includes platforms in different heights. Sadly we can’t find an option to properly distance a graph from a platformEdge like when staying next to a wall.
will erosion work the same as the collision check? eg. if my unit is 5 grids wide does this translate to a erosion of 3 (5/2 = 2.5; floored to 3 edit ceiled of course) and will block the same nodes around a wall as the collision check would do?
alright so erosion seems our best bet, should not be huge problem if we just scale everything to a unit using a integer amount of cells but thanks for the clarification, the fast answers and your great project!