GraphUpdateScene Walkability and Penalty Delta Ignored in Game

Pro user here. In my 2D game situated on the XY plane, the Walkability and Penalty Delta GraphUpdateScene settings are ignored. When I scan the grid graph in the Inspector, the penalties and un-walkable areas show accurately, but once I play the game the setting are ignored. Can you please advise why this is happening?

I have no issue with tags using GUS.

I am running Unity 2020.1.1f1.

Thanks!

I partially figured it out. So, I learned that using AstarPath.active.UpdateGraphs ignores the GraphUpdateScene settings on the object within the bounds. I there a way to keep those settings?

I resolved this by setting resetPenaltyOnPhysics = false on the GraphUpdateObject.

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