I set the tag of recast graph nodes, with resetPenaltyOnPhysics=false, but they will return to 0 while any node of whole map changed.
Is there any way to keep changes of tags on map, or can I monitor the graph changes and set tags again just after it changed? (IsAnyWorkItemInProgress and IsAnyGraphUpdateInProgress are always toggling even if no NavmeshCut active)
here is the change code
GraphUpdateObject guo = new GraphUpdateObject(bounds); guo.resetPenaltyOnPhysics = false; guo.updatePhysics = false; guo.modifyTag = true; guo.setTag = tag; AstarPath.active.UpdateGraphs(guo);