I feel like this probably has a pretty obvious fix but I can’t seem to figure it out. Please see the image below:
I’ve tried using a graph grid and a layer graph grid. For the “height testing” I’m using a single mesh as the mask that pretty much marks all the areas that my characters should be able to walk to. As you can see, the Scan finds the mesh correctly and identifies that there’s a ramp and that the middle area is a bit higher than the rest. When I try to find a path though, it doesn’t find it by going up the ramp, it just draws a straight line to the final point. The result is that the character seems to move through the floor until it reaches its final destination when it’s fine again having reached the appropriate floor height.
Any thoughts on what I might be doing wrong?
Thank you in advance for your help!