Hey all,
I am trying to implement something where the player moves to a point in a certain amount of time, stopping at each interval (basically turn based), however, I can’t figure out a good way to do this. I was thinking if I knew the complete distance of the path, I could stop it at certain intervals, but I am unsure how to do this. Right now, I just have it getting to the next vector in vectorPath, but if I want it to take longer, I’m not sure the best way. Please help!
Thanks,
-knudsjef