In the .cs summary of gridNodeBase.penalty, it says "Penalty cost for walking on this node.
This can be used to make it harder/slower to walk over certain nodes.
A cost of 1000 () corresponds to the cost of moving 1 world unit.
See: graph-updates (view in online documentation for working links)"
Does AStar have a built-in “make it harder/slower to walk over certain nodes” feature? Or is that something I have to do myself? I have been using my own for a while, but if there is an official one, or one running in the background, Id rather not be doubling those calculations.