Hi. We are having a massive issue with A* Pathfinding Project since it, at least in some cases, returns a really zigzaggy path (see image).
This image is not using the SimpleSmooth modifiers. It seems to want to always match the path nodes with the centers of the navmesh triangles. How can we overcome this and get straight path instead? Thank you.
EDIT: We have a large open world (4000 x 4000 meters) which is why we want to use a pre-scanned & cached RecastGraph.