Getting nodes along a path

Is this possible?

The end goal is to get the transforms and check whether the path goes under a door.

I don’t know if that end goal is possible, but you can get nodes along a path using the graph and node index.

http://arongranberg.com/astar/docs/class_pathfinding_1_1_astar_data.php

I found a solution…

path.VectorPath holds the waypoints of the current path, so I sent a spherecast from waypoint to waypoint.