is there a way to get the points that the pathfinder takes and get these as a list/array of vectors3
Im trying to get the points that the editor shows the ai is walking and then convert these point into a line renderer that the final player can see
Thanks
Hi
You can get the last path the Seeker calculated using Seeker.GetCurrentPath().
Then you can use the vectorPath field which is a list of all points it will traverse.
If you have the pro version you can look at the “Path Types” example scene which does exactly this.
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