Hi! I’m using A* Pro on the RTS games and I’m trying to find out, where are the edges on generated Recast graph. I’m loading the recast graph from the file at runtime. After that, I’m trying to call GetNodes on that graph but it gives me no nodes. I’m using
AstarPath.active.data.recastGraph on that I’m calling
CountNodes return 0.
Could you help please, how to find out where are the cut edges from recastgraph, need it to generate covers for soldiers around rocks and obstacles.