Hi. I am using a LayerGrid with AILerp Movement Controller and I need a way to calculate the needed actionpoints for a given Path
. The easiest way would be to use GetTotalLength()
, but this is just the Vector3.Distance
. I expected something like path.GetPathNodes()
and every PathNode
has something like costs
, but I can’t find a way to get the PathNodes
, only List<GraphNodes>
Do I miss something?