How to generate random paths? My enemies all go the same path after a while and it’s not very appealing
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This is how I do it - the distances are set in world units, but need to be multiplied by 1000.
RandomPath path = RandomPath.Construct(transform.position, (int)(roamingDistance * 1000f));
path.spread = (int)(roamingDistanceSpread * 1000f);
_seeker.StartPath(path, null);
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Thanks, I’ll try it now