Generating Cache problen

Iam having trouble to make a cache startup showing me this error if I want to scan:

NullReferenceException: Object reference not set to an instance of an object
Pathfinding.Serialization.AstarSerializer.SerializeNodes (Int32 index) (at Assets/AstarPathfindingProject/Core/Serialization/JsonSerializer.cs:198)
Pathfinding.Serialization.AstarSerializer.SerializeNodes () (at Assets/AstarPathfindingProject/Core/Serialization/JsonSerializer.cs:179)
Pathfinding.AstarData.SerializeGraphsPart (Pathfinding.Serialization.AstarSerializer sr) (at Assets/AstarPathfindingProject/Core/AstarData.cs:250)
Pathfinding.AstarData.SerializeGraphs (Pathfinding.Serialization.SerializeSettings settings, System.UInt32& checksum) (at Assets/AstarPathfindingProject/Core/AstarData.cs:237)
Pathfinding.AstarData.SerializeGraphs (Pathfinding.Serialization.SerializeSettings settings) (at Assets/AstarPathfindingProject/Core/AstarData.cs:227)
Pathfinding.AstarData.SaveCacheData (Pathfinding.Serialization.SerializeSettings settings) (at Assets/AstarPathfindingProject/Core/AstarData.cs:211)
AstarPathEditor.DrawSerializationSettings () (at Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs:1469)
AstarPathEditor.DrawMainArea () (at Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs:810)
AstarPathEditor.OnInspectorGUI () (at Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs:423)
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/Inspector/InspectorWindow.cs:888)
UnityEditor.DockArea:OnGUI()