Hi,
Is there any way to generate nav meshes at run-time (on android) whilst utilizing build stripping and static batching?
Thanks.
Hi,
Is there any way to generate nav meshes at run-time (on android) whilst utilizing build stripping and static batching?
Thanks.
Hi
Static batching is a problem. Unity does not give me access to the source meshes.
They can be used in pre Unity 4, but in U4, it is no longer possible. At least as far as I know. If you know of a way to read meshes from statically batched geometry, I love to know about it. As far as stripping is concerned, that should be no problem (make sure you read the “Build for iPhone” page in the docs, I think that also applies for android with stripping).