GC when navmesh cutting

We’re using A* pro in our game that is in production and its excellent!

However, we’re noticing some GC Alloc when navmesh cutting that causes a noticeable stutter in our game. We are navmesh cutting when opening doors so that AI path around the open door realistically. You can see the GC caused here using a Deep Profile:

It looks like its all coming from the clipper lib that you’re using. I see you created a fork of 6.0.0 - did you change anything in the lib? They are now on version 6.4.2 so not sure if upgrading will help… looking at their changelog it seems like it probably won’t.

Any help would be much appreciated.