Hi,
I’m using the Funnel modifier on a path returned for a grid graph. However the modifier result seems to go outside of the walkable nodes slightly. Just enough that it cuts corners and makes the agent clip the egdes of obstacles.
I’ve attached an example of what I am seeing. The green lines are the actual (funnel) modified paths being returned. The blue lines are where I would expect the modifier to go i.e. to stay within the actual walkable nodes.
Is there any way to ensure the funnel modifier stays inside the walkable nodes?
NOTE: I tried using the raycast modifier which works well but is much to slow for very large paths.
Thanks