FPS showing when I hold "L" key (Answer at bottom)

This is a very minor issue, but I found that whenever I hold the L key, the fps shows in the top right GUI. I searched the source code, but must be missing it. Anyone know where to find this or disable this feature?

EDIT: Sorry new to these forums. Can’t seem to find a way to mark this as unanswered.

I really doubt this is something in the A* Pathfinding Project scripts. I cannot recall that I have ever added that, and also I couldn’t find it in a search through the code.

Hmmm thanks! I will search my code. This should explain why I couldn’t find it haha.

It’s just something I found on scenes in which I added the A* path script. I will continue my search.

Thanks for the prompt response! That was lightning fast.

EDIT:: I’m sorry to say, and please correct me if I’m wrong, but I’m fairly certain this is the case. I added an empty game object into an empty scene with only the Astar path script and am still getting it:

EDIT2:

I found it. It’s in AstarPath.cs:

`/** Draws the InGame debugging (if enabled), also shows the fps if 'L' is pressed down.
	 * \\see #logPathResults PathLog
	 */
	private void OnGUI () {
		
		if (Input.GetKey ("l")) {
			GUI.Label (new Rect (Screen.width-100,5,100,25),(1F/Time.smoothDeltaTime).ToString ("0")+" fps");
		}
		
		if (logPathResults == PathLog.InGame) {
			
			if (inGameDebugPath != "") {
						
				GUI.Label (new Rect (5,5,400,600),inGameDebugPath);
			}
		}
		
		/*if (GUI.Button (new Rect (Screen.width-100,5,100,20),"Load New Level")) {
			Application.LoadLevel (0);
		}*/
		
	}`

sorry double post :X

That is right. I cannot recall adding it, but apparently I have at some point.

Thanks for finding it, I will remove it for the next update.