FollowerEntity requires rotation

Hey,

When using FollowerEntity I think its turning before ever trying to move. Is there a way to change this behaviour so it doesnt care about the rotation?

Cheers

  • A* version: 2.5.6
  • Unity version: 6

Hi

You can set the rotation speed to infinity.

Thanks for replying Will this just rotate it really fast? Because I want to not need the rotation set to move, so I can do strafing and such.

You can additionally set the “Rotation Sync” mode to “Rotate agent independently of transform”.

Ah thanks sounds like what I need