Hey,
When using FollowerEntity I think its turning before ever trying to move. Is there a way to change this behaviour so it doesnt care about the rotation?
Cheers
- A* version: 2.5.6
- Unity version: 6
Hey,
When using FollowerEntity I think its turning before ever trying to move. Is there a way to change this behaviour so it doesnt care about the rotation?
Cheers
Hi
You can set the rotation speed to infinity
.
Thanks for replying Will this just rotate it really fast? Because I want to not need the rotation set to move, so I can do strafing and such.
You can additionally set the “Rotation Sync” mode to “Rotate agent independently of transform”.
Ah thanks sounds like what I need