Hey,
When using FollowerEntity I think its turning before ever trying to move. Is there a way to change this behaviour so it doesnt care about the rotation?
Cheers
- A* version: 2.5.6
- Unity version: 6
Hey,
When using FollowerEntity I think its turning before ever trying to move. Is there a way to change this behaviour so it doesnt care about the rotation?
Cheers
Hi
You can set the rotation speed to infinity.
Thanks for replying Will this just rotate it really fast? Because I want to not need the rotation set to move, so I can do strafing and such.
You can additionally set the “Rotation Sync” mode to “Rotate agent independently of transform”.
Ah thanks sounds like what I need