FollowerEntity gets stuck when off-mesh link gets interrupted

Hi!

I had a bug that was happening seemingly at random but I think I found what was causing it. Agent was getting stuck when navigation got interrupted while on off-mesh link.

If you call Teleport(pos, clearPath: true) while an agent is crossing an off-mesh link, FollowerEntityProxy.ClearPath() cancels the crossing but never removes AgentOffMeshLinkMovementDisabled. Adding these two lines to ClearPath(), next to the other RemoveComponent calls, fixed it for me:

FollowerEntityProxy.cs
A* 5.4.7, Entities 1.4.8