FollowerEntity and disabling it for KCC character controller temporarily

  • A* version: 5.4.5
  • Unity version:6.3

Like normally i want FollowerEntity be on and follow player, but if player shoves, enemy for knockback I want KCC character controller to take over and move enemy for knockback. How should I do this?

You can disable it’s calculations entirely with simulateMovement. As a note, you can also change the velocity of the FollowerEntity as well. I demonstrated this recently with a “wind” effect that slowly pushes the unit in a direction.