- A* version: 5.4.5
- Unity version:6.3
Like normally i want FollowerEntity be on and follow player, but if player shoves, enemy for knockback I want KCC character controller to take over and move enemy for knockback. How should I do this?
Like normally i want FollowerEntity be on and follow player, but if player shoves, enemy for knockback I want KCC character controller to take over and move enemy for knockback. How should I do this?
You can disable it’s calculations entirely with simulateMovement. As a note, you can also change the velocity of the FollowerEntity as well. I demonstrated this recently with a “wind” effect that slowly pushes the unit in a direction.