A* Pathfinding Project

Flying Objects AIPath


With navmesh I was able to add a offset to the height of agents and simulate some flying along the surface. I have a flat surface throught most of my game so it looks great when it was done this way.

I’m curious if this option is available in some form while using AIpath.
Let me know. Thanks



Do you mean simply moving the rendered mesh up?
If so, yeah you could just attach a child object to the AI and attach the rendered mesh there, and then move the child up into the air.
The pivot point of the AI will always be on the ground however.


I was hoping there was another route as I had prefabs done with the old navmesh system. Not the end of the world just thought I would check.

Thanks for the reply.