Floating character in play mode

Could you explain how to fix the issue where, in editor mode using the AIPAth component, the character is correctly positioned on the ground with its feet aligned with the height box, but in play mode, the character is raised 0.5 units above the ground, but the height box i still on the ground?


That’s hard to say without more information.
It sounds like you need to align the character mesh with the collider you are using or the AIPath component’s yellow cylinder gizmo.