FleePath Example

Hey there,

i bougt a* pathfinding pro but i can’t figure out how to get the fleepath to work. i’m a designer and i’m just beginning to learn how to code… (did all my stuff using playmaker until now)

so i was wondering if there’s an example scene with an AI fleeing from an enemy somewhere out there? i was looking at example 8 which came with a*, but it didn’t really help me understand whats going on and translate a fleeing behavior to my AI…

maybe someone can help me out?