Fixing contour warning in VoxelContour.cs

When I load a large scene in my project (containing a single Recast graph and no other graphs) I am seeing 2 consecutive, and identical, warnings, saying the following:

Fixing contour UnityEngine.Debug:LogWarning(Object) Pathfinding.Voxels.Voxelize:BuildContours(Single, Int32, VoxelContourSet, Int32) (at Assets/AstarPathfindingProject/Generators/Utilities/Voxels/VoxelContour.cs:211) Pathfinding.RecastGraph:BuildTileMesh(Voxelize, Int32, Int32) (at Assets/AstarPathfindingProject/Generators/RecastGenerator.cs:1433) Pathfinding.RecastGraph:ScanAllTiles(OnScanStatus) (at Assets/AstarPathfindingProject/Generators/RecastGenerator.cs:1293) Pathfinding.RecastGraph:ScanTiledNavmesh(OnScanStatus) (at Assets/AstarPathfindingProject/Generators/RecastGenerator.cs:1202) Pathfinding.RecastGraph:ScanInternal(OnScanStatus) (at Assets/AstarPathfindingProject/Generators/RecastGenerator.cs:1192) AstarPath:ScanLoop(OnScanStatus) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1827) AstarPath:Scan() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1744) AstarPath:Awake() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1318)

Is this indicative that I’ve not set up my astar correctly somehow?

No, it’s ok.
It’s just an informational message.

thanks.