Hello, I’ve been playing around with the A* Pathfinding Project for a few days now and I’ve been trying to figure out out ways to get all of the behavior I want, but a couple of things have been alluding me a little.
I’m currently testing out switching between using RichAI and RVOController to get steering information, depending on the situation. I’m using a Recast Graph and wondering if I have an AI that is flying (and obviously not being guided by A*) and can’t find its way to the target, could I use something like GetNearest or GetNearestForce to find the closet walkable place they could reconnect to the grid to switch to A*?
I guess, in short, could I take an off grid AI and find a point to navigate to (not using A*) back to the grid so I can switch to using A*?
Also, I’ve seen a couple of posts here on the forum that lead me to believe this isn’t currently possible with this implementation of A*, but is it possible to create a secondary grid on walls for wall climbing? I tried simply rotating the bounds as specified here:
https://arongranberg.com/astar/documentation/dev_4_1_1_7882b098/pathfinding-2d.php
to see if it was maybe that simple, but it did not seem to change the grid at all.