Hi there,
I am using the StartMultiTargetPath function in A*PP Pro to fetch the single closest path from a variety of gameobjects. I’m looking for a way to recover the original “end destination” value from the resultant path call, so I can mark the object at that position as being tended-to in the code (and skip it for subsequent unit calls). Something like:
Debug.Log(p.originalEndPoint);
I poked a bit at the code and could see vestiges of this kind of functionality, but nothing publicly facing. Is there a way to do this that I’m just not seeing?