How do I find all the nodes within a certain range to a node by a given cost on a GridGraph? This is essentially the travelable distance from a node given the costs to the neighboring nodes. This is used in tactics games to indicate max distance, like in Advance Wars, XCOM, and Fire Emblem.
I used to generate a “range heuristic” which just plugged into my Astar algorithm to collect the nodes while within a certain range traveled. How do I do this with AStarPP?
I apologize if this is already covered. I’m new to AStarPathfinding… Thanks!