Fast Forwarding causing seeker to miss target and wobble

Hi,

Thanks for the reply and confirmation. I have gone ahead and upgraded again, now that I know how to use the new velocity variable.

I am having a a little trouble understanding where exactly to use the above code though. I noticed that in the MecanimBridge.cs example, it was used within the OnAnimatorMove class.

What if I have no animator though? In my current situation, the wobbliness is happening with a bus object, that doesn’t have any animation. So I just get the waypoints that it needs to go through, and use:

seeker.StartPath(transform.position, nextWaypoint);

When the callback (OnTargetReached) comes that the move is finished, I give it the next waypoint to go to.

In this context, where is the best place to put the above code? Should I override update as I do with human objects that have animation?