I’m using RecastGraph and RichAI for movement. Everything worked fine, until I recently increased the runspeed of the AI by quite a lot.
Now, when the AI runs towards the player, it will sometimes run into the wall behind the player (so it moves outside of the nav mesh).
What settings can I change to fix that? I suspect the npc is moving faster than it’s path is updated?
The only thing I can think about is decreasing Recalculate paths - Maximum Intervall, so paths are recalculated more often.
Edit: I’m also using Funnel Modifier.