Falling Seeker Problem

So I’ve been trying to get the basic Getting Started part 1 to work for the last 2 hours. I must be missing something, but whenever I run my demo project, the capsule with the AstarAI and Seeker scripts attached just falls through the plane. The path calculates correctly, and the gizmo/line shows up. But the capsule GameObject just drops straight down without following the path at all.
I’m using Unity 4.6.1 if that matters.

Any ideas? Thanks.

Nevermind, I figured it out after looking at the API for the CharacterController class. I haven’t figured out why the mesh collider on the ground plane wasn’t stopping the capsule, but “gravity is automatically applied” when you use CharacterController.SimpleMove. Changing that command to controller.Move in the AstarAI script stopped the falling issue.