Hi,
I recently purchased A* and am confident it can do what I’m looking for, I’m just not sure the best method. My game is a multiplayer room based game, each room 200X200. You clear the room, move onto the next room. I have a grid of these rooms, at most 10X10 for the grid of rooms. I figured with a map this large, the recast option is probably the best to go with. When I scan with the recast with the game running, it takes ~1 minute to finish. Any suggestions how to lower this time? I have a few prefabs of rooms with different obstacles, so saving the entire recast graph won’t work as I don’t know what room prefabs will be where in the room grid. Am I looking at this the wrong way? Thank you for your help.
-Jpb