Errors with FollowerEntity

I replaced AIPath with FollowerEntity in our game. I am getting two errors.

NotImplementedException: The method or operation is not implemented.
Pathfinding.PathTracer.AppendNode (System.Boolean toStart, Pathfinding.GraphNode node) (at Assets/Imported Assets/AStarPathfinding/Utilities/PathTracer.cs:349)
Pathfinding.PathTracer.AppendPath (System.Boolean toStart, Pathfinding.Util.CircularBuffer`1[T] path) (at Assets/Imported Assets/AStarPathfinding/Utilities/PathTracer.cs:377)
Pathfinding.PathTracer.RepairFull (UnityEngine.Vector3 point, System.Boolean isStart, Pathfinding.PathTracer+RepairQuality quality, Pathfinding.Util.NativeMovementPlane movementPlane, Pathfinding.ITraversalProvider traversalProvider, Pathfinding.Path path) (at Assets/Imported Assets/AStarPathfinding/Utilities/PathTracer.cs:910)
Pathfinding.PathTracer.Repair (UnityEngine.Vector3 point, System.Boolean isStart, Pathfinding.PathTracer+RepairQuality quality, Pathfinding.Util.NativeMovementPlane movementPlane, Pathfinding.ITraversalProvider traversalProvider, Pathfinding.Path path, System.Boolean allowCache) (at Assets/Imported Assets/AStarPathfinding/Utilities/PathTracer.cs:647)
Pathfinding.PathTracer.UpdateStart (UnityEngine.Vector3 position, Pathfinding.PathTracer+RepairQuality quality, Pathfinding.Util.NativeMovementPlane movementPlane, Pathfinding.ITraversalProvider traversalProvider, Pathfinding.Path path) (at Assets/Imported Assets/AStarPathfinding/Utilities/PathTracer.cs:303)
Pathfinding.ECS.JobRepairPath.Execute (Unity.Transforms.LocalTransform& transform, Pathfinding.ECS.MovementState& state, Pathfinding.ECS.AgentCylinderShape& shape, Pathfinding.ECS.AgentMovementPlane& movementPlane, Pathfinding.ECS.DestinationPoint& destination, Unity.Entities.EnabledRefRW`1[T] readyToTraverseOffMeshLink, Pathfinding.ECS.ManagedState managedState, Pathfinding.ECS.MovementSettings& settings, Unity.Collections.NativeList`1[T] nextCornersScratch, Unity.Collections.NativeArray`1[System.Int32]& indicesScratch, Unity.Collections.Allocator allocator, System.Boolean onlyApplyPendingPaths) (at Assets/Imported Assets/AStarPathfinding/Core/ECS/Jobs/JobRepairPath.cs:165)
Pathfinding.ECS.JobRepairPath.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) (at Assets/Imported Assets/AStarPathfinding/Core/ECS/Jobs/JobRepairPath.cs:122)
Pathfinding.ECS.JobRepairPath.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) <0x1a1a289e460 + 0x00072> in <fc27de773e3943e9b5b337cf1553d942>:0
Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at ./Library/PackageCache/com.unity.entities@1.2.1/Unity.Entities/IJobChunk.cs:420)
Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at ./Library/PackageCache/com.unity.entities@1.2.1/Unity.Entities/IJobChunk.cs:363)
NullReferenceException: Object reference not set to an instance of an object
Pathfinding.PathTracer.Repair (UnityEngine.Vector3 point, System.Boolean isStart, Pathfinding.PathTracer+RepairQuality quality, Pathfinding.Util.NativeMovementPlane movementPlane, Pathfinding.ITraversalProvider traversalProvider, Pathfinding.Path path, System.Boolean allowCache) (at Assets/Imported Assets/AStarPathfinding/Utilities/PathTracer.cs:563)
Pathfinding.PathTracer.UpdateStart (UnityEngine.Vector3 position, Pathfinding.PathTracer+RepairQuality quality, Pathfinding.Util.NativeMovementPlane movementPlane, Pathfinding.ITraversalProvider traversalProvider, Pathfinding.Path path) (at Assets/Imported Assets/AStarPathfinding/Utilities/PathTracer.cs:303)
Pathfinding.FollowerEntity.SetPath (Unity.Entities.Entity entity, Pathfinding.Path path, System.Boolean updateDestinationFromPath) (at Assets/Imported Assets/AStarPathfinding/Core/AI/FollowerEntity.cs:1590)
Pathfinding.FollowerEntity.SetPath (Pathfinding.Path path, System.Boolean updateDestinationFromPath) (at Assets/Imported Assets/AStarPathfinding/Core/AI/FollowerEntity.cs:1534)
Pathfinding.FollowerEntity.SearchPath () (at Assets/Imported Assets/AStarPathfinding/Core/AI/FollowerEntity.cs:1424)
MV.GameBase.LateUpdate () (at Assets/Logic/Scripts/Game/GameBase.cs:250)

Hi

Can you reliably replicate these errors in the latest version?