Error with 'Use 2D Physics'

Just upgraded to the newest version.
My AI was moving around like it was before, however after setting Use 2D Physics to true and hitting play, I got this error.

Exception: Capsule mode cannot be used with 2D since capsules don’t exist in 2D
Pathfinding.GraphCollision.Check (Vector3 position) (at Assets/AstarPathfindingProject/Generators/Base.cs:521)
Pathfinding.GridGraph.UpdateNodePositionCollision (Pathfinding.GridNode node, Int32 x, Int32 z, Boolean resetPenalty) (at Assets/AstarPathfindingProject/Generators/GridGenerator.cs:810)
Pathfinding.GridGraph.ScanInternal (.OnScanStatus statusCallback) (at Assets/AstarPathfindingProject/Generators/GridGenerator.cs:705)
AstarPath.ScanLoop (.OnScanStatus statusCallback) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1808)
AstarPath.Scan () (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1725)
AstarPath.Awake () (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1271)

I don’t have any capsules in the scene.
Any ideas?

So for what’s it worth I got it working by commenting out line 521 from Base.cs
I don’t know why it thinks I’m using a capsule.

Hi

The capsule mode refers to you using the capsule mode setting in Grid Graph Settings -> Collision Check.