Error broke project - asset store reviewed

Hello,

This is my review on the asset store, it explains the problem that makes this asset completely useless until fixed:

In unity 4.1.2f1(latest) it does not work, it completely disabled my project so I had to remove it.

TypeLoadException: Could not load type ‘Pathfinding.Serialization.AstarSerializer’ from assembly ‘Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.

ReflectionTypeLoadException: The classes in the module cannot be loaded.
System.Reflection.Assembly.GetTypes () (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/Assembly.cs:371)
Pathfinding.AstarData.FindGraphTypes () (at Assets/AstarPathfindingProject/Core/AstarData.cs:553)
AstarPath.Initialize () (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1211)
AstarPath.Awake () (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1075)

I REPEAT THIS DOES NOT WORK ON THE LATEST UNITY VERSION
22/6/2013

Hi

I tried both the free and pro version with Unity 4.1.5f1 (latest) on osx. Both seem to work fine. Try to delete the AstarPathfindingProject folder and import the package again. It could be that some file has become corrupt for some reason or another (upgrading using unityPackages can lead to that, unityPackages are not the best for upgrading).

This problem is really holding things back, steps I tried(not in order) MULTIPLE TIMES

Deleting folder A* folder, reimported it
Create new project and use that A* folder in project
Uninstalled unity
Deleted all unity registries and any existence, re installed
I tried a whole load more ways to get it to work

  1. This only started happening when I actually starting using A*(the folder was there for over a month, and I played with it before in that same project)

  2. It works in blank projects

  3. If I re install Unity it works the first time I start the project, I can click play as many times and it works but once I close the project and re open it, it throws those errors and the inspector seems to just show a default version with variables, instead of buttons (you know what i mean?)

Mate I’d normally be very impatient but I really enjoyed A*, I’m at the asset store looking for an alternative, I already paid $100 for this…

Please throw all possible reason at me, I need this fixed tonight.

I will check this page multiple times throughout the day

This wasn’t an upgrade. I started with the latest unity version + 3.2.5 A*

Also the project is being shared by 3 other computers locally(sharing the folder through windows 8)

Ok. What platform are you building for? And with what build settings?

Here is one thing you can try. This disables usage of reflection in the part of the code which the error comes from.
Go to Project Settings -> Player -> Per Platform Settings (make sure you choose your active platform target). Add “ASTAR_FAST_NO_EXCEPTIONS” (without the quotation marks) to Scripting Define Symbols.
Now you should at least not get the same error as the one above since the code which threw that error will never be executed now.

Have you tried the above yet?
Since you still have your very negative review on the Asset Store, I am very eager to see this issue resolved.