Entity syncing transform/Entity direction not clearing?

I have a complex issue that involves networking, and am trying to understand better how the internals of A* Pathfind Project work. Just for context, what I am seeing is that when a host has a client connected to it, if I set the destination of a fast moving agent to Infinity it will just keep sliding in the direction it was moving when set. (This is all on the host)

Syncing the entity position with the GO transform is handled on our own component that syncs the GO transform with components as well.

The weird thing I am seeing is that the position of the LocalTransform ecs component of the entity keeps moving in the direction it was going as well. I have double checked that nothing else in the project ever sets the followerEntity.position property or ever access a LocalTransform even. I attached a screenshot of the configuration of the FollowerEntity that is doing the sliding.

So I guess my question would be if there is any scenario that you can think where the entity would be matching the position of the transform instead of the transform matching the entity? Or the entity keep moving in a direction (not along a path) even when the destination has been cleared?

I’ll tag Aron to look at this, as the underlying ECS for FollowerEntity isn’t my strong suit and I wouldn’t want to lead you wrong. He’ll get back to you when he can but feel free to document any other findings for others and myself.