I have a problem where the PathFinding detects impossible paths as possible. It causes destinations to be set behind completely warded off locations (I couldn’t get another screenshot in, but it very often places the destination in a different ‘room’ that should be completely blocked off aswell) and even on obstacles themselves (as shown in the screenshot).
For context: I have an enemy that checks if a path is valid between 2 circles, if it fails repeatedly, it makes the circles smaller, and tries again.