I added an AIPath Component to my enemy unit and made it to follow my player unit.But it does not have a smooth movement.
The AIPath settting.
I tried to modify the variables such as PickNextWayDistance, slowDownDistance. But none of them works.
Is there anything I got wrong?
Finally I found the reason. My unit has a rigidbody2d and the AIPath’s movement switched to fixedupdate.And so the movement updates at a lower fps(my project’s fixedstep is 0.033).
By default, the rg2d’s interpolate mode is none. So I switched it to interpolate and the movement became smooth.