A* Pathfinding Project

Enemies overlap


Hi, my enemies overlap; I use 1 grid graph for all enemies, how can i fix it?



Take a look at RVO: https://arongranberg.com/astar/docs/localavoidance.html


Thanks! I fixed :slight_smile:
I’ve another problem:


Up, I have not solved yet


Well. It’s hard to say anything without more info. The included movement scripts (e.g AIPath) uses raycasting to find the ground below it. There is a ground layer mask that you have to configure to include the layer that the ground is in.