Enemies overlap

Hi, my enemies overlap; I use 1 grid graph for all enemies, how can i fix it?


Take a look at RVO: https://arongranberg.com/astar/docs/localavoidance.html

Thanks! I fixed :slight_smile:
I’ve another problem:

Up, I have not solved yet

Well. It’s hard to say anything without more info. The included movement scripts (e.g AIPath) uses raycasting to find the ground below it. There is a ground layer mask that you have to configure to include the layer that the ground is in.