Enemies getting stuck for no apparent reason

I’ve been experiencing an issue for a while where enemies will randomly get stuck. They are on the recast graph, tags are correct, the area is walkable, they have a path, are set as able to move, etc. As far as I can tell, there should be no problem but they will just stop in place and after that I can’t get them moving again.

It happens more often when going up slopes than on flat ground and its very inconsistent when it happens. Sometimes several units will do it in one level while other times it won’t happen even playing through several levels.

I’m not sure where to start looking for what is causing this. Could someone point me in a direction to get started trying to debug this?


It’s very hard to pinpoint given these details. Can you debug to make sure the agents’ destinations are set correctly?