Enemies Flying when there supposed to be on the ground

Hi i’m having issues with getting my 2d enemy to stay on the ground no matter what i do they seem to like to fly to there destination rather than walk on the ground does anybody know how to fix this?


Do you mind sharing a Screenshot?



Sorry for the late reply. I have been away for some time.
Platformer type pathfinding is something this package doesn’t really support well, or aim to support, at this time. You can do things with point graph by placing each node on the ground, but it’s maybe not the best workflow.