I’m working on a simulation of ants and I’m scratching my head as to how I can make them move correctly. I’ve managed to get them walking all over the ground using a regular grid graph, but when they reach the plants they refuse to climb up the stems. I’ve tried adding a second graph that is perpendicular to the first to see if I could transition to using that graph when they got close to the plant, then using the graphMask to switch to the vertical graph for navigation from that point… it didn’t feel like the right solution, and indeed the ant refused to move.
I’d welcome any suggestions on how I could achieve this - ideally the ants would have sticky feet that would get them walking all over the surface of the plants and upside down on the undersides of leaves), but I don’t know if there’s an option for that sort of navigation. If I could merge the meshes of the plants and the ground (which is possible) then could I use the vertices as a custom navmesh? Many thanks in advance!