Edge colliders 2D are not mapped as obstacles

As you can see there are some gaps around that black mesh, any idea how to fix this I just want to avoid all that black area that has an edge collider 2D. Thank you

Edit:

It is an object created when the scene is loaded, with several edge colliders 2D components

Hi there, can you post your graph settings?

This is the current one

Thank you, you pointing at that made me experiment with values, and got what I needed by using this: Now edge colliders are being covered

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