Hi, I’m working on masive multiplayer game and I’m looking for good tech that can handle over 20k entities.
I’v implemented navmash based path finding and it works good and scale good but I have a problem with avoidance and simple features like doors.
Do you have any plans for create job/ecs based path finding with dynamic obstacles?
I have up to ~21k simultaneously active entities in pure ECS, I want to make ~1k or all of them to work as dynamic obstacles and I need doors too.
So I have 2 questions.
- Do you have any plans for that? If you do than how long it can take?
- Mayby your asset have open source code included?
Maybe you don’t event though about it and we can start discussion here?
To provide more information:
I’m talking about map size equal to the 500 terrains 12500/1000 25x20 terrains.
Half of that will be covered by water and can be ignored by regular entities.
Path finding will be performed only on a small distance because it is isometric game.
I need to cover buildings floors and stairs too.