- A* version: 5.3.3
- Unity version: 6.0.36f1
I often get lots of scene changes like this, when I have a Dynamic Obstacle in a Prefab.
Investigating I have a feeling that it might be down to the prev and next fields from GraphModifier, because they can point to objects from outside the prefabs? But I’m not 100% sure. In the Prefab overrides, Unity doesn’t show any changes to the object, so it’s clearly in one of the fields that aren’t public to the inspector.
It’s becoming a bit of a pain as on our project we need to tightly control changes to prefabs, and often make sure we apply prefab changes down our tree (i.e we have a few levels of nested prefabs and make sure changes get applied down to the lowest level). These scene changes cause a bit of friction which would be nice to not have.
I don’t know whether this is something that could be changed or if there is a potential workaround we could deploy. Happy to hear of suggestions.