DynamicGridObstacle

I’m an absolute Beginner. I have no idea how to use that plugin… I already got my agents to walk. If a Rigidbody-Cube falls down now - they don’t recalculate their paths… How can i get this to work? :frowning:

It would be awesome if someone could help me!?

Hi

With the included movement scripts (e.g AIPath) they will recalculate their paths regularly.
If a cube falls down you will however likely want to update the graph to take the cube into account. Assuming that you use a grid graph, you will want to use the DynamicGridObstacle component. Check out the Terrain example scene to see an example of how to configure it.

I found them but how can i download them? :S

Hi

After you have imported the package into Unity, look in the folder AstarPathfindingProject/ExampleScenes.

Thank you very much!? You saved my day! :slight_smile:
Multiple Agent-Behaviours (like different “Max Slope”) is only available on the Pro Version or did I read wrong again?

Hi

You can create multiple different graphs and set different settings for them even in the free version.
Search this forum, there are several threads about it.

Aron? You are my hero!
We use your plugin in a simulation for university and you saved our a**es with it!

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I’m glad you like it :slight_smile: