I’m currently working on a 3D side scroller game and i’m facing some troubles with the pathfinding implementation. So the game only works on the X and Y axis since it’s a side scroller and the environment is inside a bunker.
I’m trying to work with a gridGraph using DynamicGridObstacles to update the graph depending on different moving obstacles. But the problem is that when the grid is updated, the seeker do not update their path.
So, is there any function like “OnGraphUpdated” ?
Secondly, is there any component like DynamicGridObstacles that work with the navmesh graph? I know there is the navmesh cutting, but it’s a pro features and it’s a bit overkill for my use.
One example of moving object is the door. The door are like sas with two parts going up & down when they are opening or closing. If the door is close, the unit should not find a path or try to find another one. If the door is open, they can pass though.
If some informations are not clear or missing, just tell me.
Thanks a lot !