I’d like to have a two types of seekers, and two types of dynamic grid obstacles. Seeker A will only avoid Obstacle A. Seeker B will only avoid Obstacle B. The player will change the locations of Obstacle A and Obstacle B very frequently.
Is it possible to achieve this affect? If so, how would I do it?
When using a grid graph, is it possible to designate certain regions as unwalkable only to Seeker A, and other nodes as unwalkable only to Seeker B?
If I was to produce two grid graphs - one that only acknowledges Obstacle A, and one that only acknowledges Obstacle B - how would I tell Seeker A to only look at Graph A, and tell Seeker B to only look at Graph B?
It appears that a “Graph Update Scene” object can generate restricted areas that Seekers will not traverse. However, is this capable of dynamically changing at runtime? Is there a more simple solution than using the Graph Update Scene object?