Video link: https://youtu.be/_MuDpEzGqWc
I am trying to make a 2d turn-based game on a grid. I have a Dynamic Grid Obstacle component on all the enemies, but for some reason nothing seems to be happening to the grid, and enemies can easily walk through each other/stack on top of each other.
All enemies have a seeker component and a Circle Collider 2D on them. I’m only using the seeker to generate a path, and the enemy follows that path on their turn.
I must be missing something, but I can’t figure out what it is. Can you help me?
Here’s a screenshot of the paths being generated.