we have setup the scene with the path finding system (2D) and the enemies got their AILerp, Seeker and DestinationSetter components. Now we wanted to add the DynamicGridObstacle component on each but the enemies start to behave very weird. They are “jumping” around while walking.
Is our setup wrong or did we missunderstand how the DynamicGridObstacle is supposed to be used?
Looking forward to any help,
thanks a lot in advance!