Hi.
In my game, use the PointGraph and GridGraph
In order to make certain types of roles walk on the way of already created,
such as carriers, so I need to use PointGraph.
Besides,resource gatherers, they are free to walk on the map, so I need to use GridGraph to dynamic pathfinding.
When I create road in runtime,the problem comes up.
All the waypoints(yellow) is created in the editor and connected by NodeLink.
Running the Game,and create a new road : A - > B - > E - > F
As expected.
Well, now I want create a new road pass by WayPt 11, for example
WayPt 12 - > WayPt 11 - > F - > E - > B - > WayPt 13
When I start creating, it can find WayPt 11.
but the result of the new path is not what i want
would someone tell me why?
Thanks.
However, Everything goes well when I delete GridGraph